TestEngine

All about Sik's and others's incredible works
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Siklist
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TestEngine

Message par Siklist »

Last release is available here, both in french and english :

http://perso.wanadoo.fr/souik/pod/


Don't forget to load car settings after launching or after loading a car. Default settings aren't really suitable.
If you manage to find good or fun settings, do not hesitate to share them here. Exported files are compatible between localized versions.

Finally, you may experience weird behaviors when running below 100 fps. So keep a high framerate while testing by toggling fullscreen, shadows, wireframe modes On/Off.

Enjoy :rob:
guest

Message par guest »

hi sik,

i have download your testengine, it isn't very bad, but if you want to drive bl4 it will not. the track format is .wtt that's a badly format, because pod can play that. when you make a better version of the engine please build in bl4 and bv4. that is better and everyone can play it with pod tracks.

p.s. please built in a automatic

guest



The Admin Masked has a big big envy to censure this post, but democracy is what it is...you know freedom of speech and so on...zZz :roll:
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Skubidou
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Message par Skubidou »

The TE doen't use the BL4, because Sik wants to be able to use things that are not avalaible in the BL4, BV4... For example, the Queen car would not work in Pod due to the number of polygons. And the BL4 and BV4 are really bad formats (difficult to use execpt for Pod where the code was created for them).

The solution is not to use BL4 and BV4, but transform BL4 in wtt, and it's what Sik is working (not exactly transforming BL4, but exporting track from max or something like that, and as we are able to extract BL4 to Max....)

Skubidou:~
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Algor38
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Message par Algor38 »

"it isn't very bad"


mdr :)
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Rob
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Hey....

Message par Rob »

Did you say "tact" Sik ? :LOL:

Even Algor and the Admin Masked couldn't resist to comment this post...

M.Guest, Skubi explained everything, now you know why Sik isn't using bl4 and bv4 files into the Test Engine...

What's the point in using the same old files in a brand new engine...really I don't see it...
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Skubidou
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Message par Skubidou »

Hehe Rob,

Mr Guest is not really false. The TE is not very bad...compared to a 3D Engine like UT 2003, Halo, .... The TE is not THE 3D engine... It's really good for this type of TE (single development for a 'first' project), but if Mr guest though to download a game and a final 3D Engine, the TE is not very bad...

Other thing, Mr Guest is perhaps Mr Carmack? In this case, i would agree that the TE is only not very bad ;)

Skubidou:~
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Siklist
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Message par Siklist »

Sir, yes Sir !

:ké boulet:
GUEST

not very bad

Message par GUEST »

hi sik and all others,

will it give therefore a 3dsmax plugin that will export .wtt?

guest
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Siklist
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Message par Siklist »

wait & see.
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Dfg
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poor siklist

Message par Dfg »

he's trying very hard to code some killer progs and the more he codes, the more people ask him for extra tools & features ....

give him a break ! :-D

It was sure he was already working on a 3dsmax exporter for wtt .... he already did it for bl4 ...

I think the best conclusion is :
wait & see
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grokon
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Or just ...

Message par grokon »

If you are not happy with it, just install POD, and play with it in your corner, we won't annoy you.

I like when people are so confident that they hide.

Hmmm, if I find a player named Guest on the future Game Service, I hope we will be able to ban him :)

DERF
guest

Message par guest »

hi to all again, :quipoiv:

when you will make a pod 3 i must be have a sky and a background, because it isn't so good as the original. :casse:

guest :2or:



Admin Masked Note : It's really better with smileys !!!
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Siklist
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Message par Siklist »

Image
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Rob
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Regarde fiston...

Message par Rob »

Un boulet !!! :GO:




:Relax:
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Skubidou
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Message par Skubidou »

Is it the difference for you (sky and background or none) between a good engine and a not very bad one?

Skubidou:~
guest

Message par guest »

so, you look forward to a better engine. but it isn't only the engine, it is the sky and background to :D

but if you siklist, make a engine, that is really importantly.

if I drive through alderon the sky and background makes stretches only which her at all is it does not arrive only on engines

very importantly for the engine

guest :GRONK: :siklist: :beta: :jmeulapete: :bing: :2or: :Sikliiissstttt: :damned: :jmeulapete: :chuicon:
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grokon
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Well ...

Message par grokon »

Seems like this guest is a French speaking one (according to the smileys).

Moreover, his level of english makes him almost impossible to understand ... I just know two persons of that kind who are also stupid ...

Who lately entered the Forum ?

Maybe it is a bad guess, but I feel like I was right to tell him "Go back home" when he arrived ...

DERF



Admin Masked Note : This guy's name is really suiting him perfectly... I mean the other one of course...
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Siklist
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Message par Siklist »

first smileys were added by admin masked you know :)

mmh back in the old days... sure, I also remember he wasn't very popular... you may be right...
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Freddy
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Message par Freddy »

Hi agian Sik:

:( I tried to run the test engine and I get this error:

:shock: "Erreur D'initialization du device graphique : D3D err_not available"

I ran the directx9 tests for Directdraw and direct3D and they came out okay. I'm wondering if the files I downloaded are somehow corrupted?

Is there anything I have to do first to make it work?
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Siklist
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Message par Siklist »

No, files aren't corrupted.
But under Win98 you may have to set windows color mode to 32 bits before.

Otherwise, give me some details about your configuration (OS , screen resolution, graphic card...). And if you ever tried the bl4viewer, did it run fine on your system ?
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