La recherche a retourné 32 résultats

par NicoDE
16 avr. 2008 19:28
Forum : Developpers's pit
Sujet : Track backgrounds
Réponses : 14
Vues : 10349

Mercury a écrit :Still, is there any tool to make the job easier?
The source code is included. If you do not have Delphi, I can add the "missing" button - just send me an email to nicode@gmx.net with [pod] in the subject.
par NicoDE
16 sept. 2007 14:55
Forum : Developpers's pit
Sujet : POD3 Project
Réponses : 86
Vues : 51374

Veliouh a écrit :Do you want a dedicated pod source poster ?
Very funny, isn't it?
par NicoDE
15 sept. 2007 23:25
Forum : Developpers's pit
Sujet : POD3 Project
Réponses : 86
Vues : 51374

It's funniest to find everything by yourself :D But it takes time, that's right... i'm working on Trackmania files for more than 4 years (time to time) and still does not have finish the uncompression (dont even speak about compression :roll: ). Maybe I can help, who knows... (but not next week, we...
par NicoDE
15 sept. 2007 21:00
Forum : Developpers's pit
Sujet : POD3 Project
Réponses : 86
Vues : 51374

My reason is 'Why geaving file format, the community is so small, who cares, this will not help the game' Most probably it will not "help" the game, that's true. I doubt that there is anyone left in the community, who would invest the time and effort to finally develop something that wasn...
par NicoDE
14 sept. 2007 6:56
Forum : Developpers's pit
Sujet : POD3 Project
Réponses : 86
Vues : 51374

Well, no comment :D
par NicoDE
04 sept. 2007 18:44
Forum : Developpers's pit
Sujet : POD3 Project
Réponses : 86
Vues : 51374

We try to export something from Blender (i think) in the past, but it was 'too limited' to put all params needed (grip, face visibility, ...). I'm aware of the problem that Blender doesn't support custom datablock properties (yet). However, before doing anything in Blender, I'm forced to reverse en...
par NicoDE
04 sept. 2007 17:28
Forum : Developpers's pit
Sujet : POD3 Project
Réponses : 86
Vues : 51374

I don't think this (BLx format) is the real problem. Like said by Rob, to have new track, we only need track creators, and this is the problem... One of the limiting factors might be, that artists need 3dsm to create the tracks. From my point of view, the only protection of POD is its 'unknow' form...
par NicoDE
04 sept. 2007 9:11
Forum : Developpers's pit
Sujet : POD3 Project
Réponses : 86
Vues : 51374

The Fileformat isnt really hard to understand. [...] (nico [...] (he has also programmed many games)) You tend to exaggerate... Firstly, if the file format would be "easy", you wouldn't ask for more informations. Secondly, I'm not a game developer. As you can see on MobyGames , I was only...
par NicoDE
01 sept. 2007 16:33
Forum : Developpers's pit
Sujet : PodPaint, just another tool
Réponses : 1
Vues : 3328

Re: PodPaint, just another tool

NicoDE a écrit :In the next version I'll add an IMG-editor - but my time is limited...
Just to let you know (after three years ;))... guess what, there will be no next version of PodPaint.
All my old and new POD-related stuff will be merged into a project for/with Blender.
par NicoDE
20 oct. 2004 16:42
Forum : What's new ?
Sujet : How i got Pod to work on a p4 system
Réponses : 24
Vues : 16119

If you're referring to my Pod cpuid patch:
If the patch doesn't recognize your POD binary (code elements found = 0), drop me an email to nicode@gmx.net
par NicoDE
20 oct. 2004 16:36
Forum : What's new ?
Sujet : bl4 format?
Réponses : 15
Vues : 10772

Re: bl4 format?

BandietoSkubi a écrit :But how can i found out, how many textures are used in the file :roll:
Well, PodPaint comes with source code :roll:
par NicoDE
19 sept. 2004 19:26
Forum : What's new ?
Sujet : bv9? bl9?
Réponses : 2
Vues : 3681

Re: bv9? bl9?

Amazo_Phanto a écrit :What's the difference?
Special encryption.