La recherche a retourné 110 résultats

par Leadbest
21 oct. 2003 21:27
Forum : Developpers's pit
Sujet : Impossible to open bl4exp.evt
Réponses : 13
Vues : 9786

Really?

It seems to be working on my track just fine, and they all are set as wall polygons.

I see how this could happen, if the last polygon was horizontal like a road surface. The magnetic accelerators are all vertical polygons at the end and you exit onto the real road, or into the air. :)
par Leadbest
21 oct. 2003 19:29
Forum : Developpers's pit
Sujet : Impossible to open bl4exp.evt
Réponses : 13
Vues : 9786

Ok I will try. The magnetoscop from Magnetic is made of lots of polygons close together, like this. >car going this way>>>||||||||||||||||| <visible side of walls Each polygon must be given Smoothgroup 9. This makes it act like a wall. When the car goes through the polygons, the car gets pulled thro...
par Leadbest
21 oct. 2003 17:44
Forum : Developpers's pit
Sujet : Impossible to open bl4exp.evt
Réponses : 13
Vues : 9786

If I understand you correctly, you are asking if you can use the "accelerator" from Magnetic?

If so, yes.

You have to assign the polygons smooth group 9 to make them walls, then your accelerator will work.

Just look at the track to see how its built.
par Leadbest
21 oct. 2003 8:14
Forum : Faire un nouveau circuit pour POD avec 3dsMax :
Sujet : Forgetit
Réponses : 0
Vues : 2216

Forgetit

par Leadbest
21 oct. 2003 8:05
Forum : Developpers's pit
Sujet : Track Medley
Réponses : 48
Vues : 30010

Track Medley

Forget it is ready for download. Its a self-extracting rar file, 2.2MB.

http://www.angelfire.com/wa3/riffraff1/Forgetit.exe

Readme is in the archive.

Have fun.
par Leadbest
19 oct. 2003 22:13
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

I didnt know that quads shared an invisible edge. All this time and I did not really know what a quadrilateral polygon was. LOL I did have "quadrilateral optimization" checked, and some polygons would not transfer to the BL4. They were not invisible, they were just not there I could drive ...
par Leadbest
18 oct. 2003 23:34
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Thats a helluva good idea, but you could use railguns instead of vortexs. Done right, they work really well. I think you would get the same effect if you twisted the polygons to make the car do a barrel roll. hmmm.... you could just texture the exteriour of the tunnel to make it look like you were t...
par Leadbest
18 oct. 2003 4:36
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Its almost done. Just a few bugs to kill.

Aptly named Forgetit. Meaning everything you used to know about your favorite track... LOL.

Image
par Leadbest
17 oct. 2003 2:44
Forum : What's new ?
Sujet : Matrix active desktop
Réponses : 5
Vues : 4088

Matrix active desktop

Hey I dont know where else to post this so here goes. I found this Matrix theme thingy for WindowsXP. http://osdn.dl.sourceforge.net/sourceforge/sourceforge/zmatrix/ZMatrixSetupNT_1_5_2.exe It works as an active desktop wallpaper, and I think its pretty cool. I havent tried to read the French side o...
par Leadbest
16 oct. 2003 1:53
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Im interested Skubi, tell me what you were thinking of making!!!
par Leadbest
15 oct. 2003 4:48
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Yeah, LOL. I was asking Skubi for help on this about a year ago, finally got some time to work on it. I lost a few hours today when my export kept making Pod crash. Had to go back 9 damned revisions to get a working model!!! I still dont know what was wrong. I have quite a bit of fixing to do, this ...
par Leadbest
14 oct. 2003 6:47
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Shark over the bridge!?!?!?!

I never thought it would be possible.

For guys like you two this track will be easy, LOL.
par Leadbest
13 oct. 2003 23:25
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Well I now hava a working model, but I need to do a ton of editing to get the junctions sewed together correctly. So far everything works, the magnetic rail-gun is a lot faster than its supposed to be though, I guess I can live with it. One problem is the Lake section, I forgot you need Arakn to cle...
par Leadbest
12 oct. 2003 20:02
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Gotcha!

Thx for the quick answer! 8)
par Leadbest
12 oct. 2003 19:29
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Thanks Skubi. If I understand you correctly, a 20,000 triangle in Max should be ok? Im sure Skubi has an idea of what Im doing, because without his ability I would not be attempting this. I hate texturing, nuff said. :P I cant say when I might finish this, or even if I can at this time, but I am com...
par Leadbest
12 oct. 2003 7:05
Forum : Developpers's pit
Sujet : Track poly count limit
Réponses : 32
Vues : 20730

Track poly count limit

I need to know the limit for track polygons. Can the POD engine handle 20,000 if I use visibility carefully?

Im working on something that might be fun, but not very original.

Also, how many .tga files can I use? I forget how many or why there might be a problem.

Thx
par Leadbest
02 oct. 2003 8:59
Forum : Podheads's philosophy corner
Sujet : In Search of.....
Réponses : 11
Vues : 8479

That 3 million number came from me.

I used 2.99 million alias on the server, which left .01 million slots for all of you guys.

Honest.

In all seriousness, the most I ever saw was 70 at one time.
par Leadbest
29 sept. 2003 11:47
Forum : POD Installation under XP and Win 2000 : HOWTO !!!
Sujet : playing pod on newer PCs under WinXP
Réponses : 28
Vues : 18855

Compatibility mode does have it uses. I still play a few old games that just refuse to run right until I use Win98 mode.

The toolkit is quite complex looking, but I havent found a damned used for it. :)
par Leadbest
26 sept. 2003 23:26
Forum : POD Installation under XP and Win 2000 : HOWTO !!!
Sujet : playing pod on newer PCs under WinXP
Réponses : 28
Vues : 18855

Not exactly true.

When I installed Pod on my laptop, I could run it in MMX mode. BUt like you say, after installing the D3D patch, it wouldnt run.

My laptop is a Pentium 4, 2.53 ghz. 512mb PC2100.

I played around with the microblow compatibility toolkit for two weeks, and never could get anything to work.
par Leadbest
26 sept. 2003 6:38
Forum : Developpers's pit
Sujet : New Track: Everest
Réponses : 25
Vues : 17778

Hmm I had similar problems with crashes when I made Escape. It always happened at the ends of sectors, where sectors meet. I was never able to find out what exactly happened, but I believe it was drastic changes in visibility settings that triggered the crashes.