Really?
It seems to be working on my track just fine, and they all are set as wall polygons.
I see how this could happen, if the last polygon was horizontal like a road surface. The magnetic accelerators are all vertical polygons at the end and you exit onto the real road, or into the air.
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- 21 oct. 2003 21:27
- Forum : Developpers's pit
- Sujet : Impossible to open bl4exp.evt
- Réponses : 13
- Vues : 9786
- 21 oct. 2003 19:29
- Forum : Developpers's pit
- Sujet : Impossible to open bl4exp.evt
- Réponses : 13
- Vues : 9786
Ok I will try. The magnetoscop from Magnetic is made of lots of polygons close together, like this. >car going this way>>>||||||||||||||||| <visible side of walls Each polygon must be given Smoothgroup 9. This makes it act like a wall. When the car goes through the polygons, the car gets pulled thro...
- 21 oct. 2003 17:44
- Forum : Developpers's pit
- Sujet : Impossible to open bl4exp.evt
- Réponses : 13
- Vues : 9786
- 21 oct. 2003 8:14
- Forum : Faire un nouveau circuit pour POD avec 3dsMax :
- Sujet : Forgetit
- Réponses : 0
- Vues : 2216
- 21 oct. 2003 8:05
- Forum : Developpers's pit
- Sujet : Track Medley
- Réponses : 48
- Vues : 30010
Track Medley
Forget it is ready for download. Its a self-extracting rar file, 2.2MB.
http://www.angelfire.com/wa3/riffraff1/Forgetit.exe
Readme is in the archive.
Have fun.
http://www.angelfire.com/wa3/riffraff1/Forgetit.exe
Readme is in the archive.
Have fun.
- 19 oct. 2003 22:13
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
- 18 oct. 2003 23:34
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
Thats a helluva good idea, but you could use railguns instead of vortexs. Done right, they work really well. I think you would get the same effect if you twisted the polygons to make the car do a barrel roll. hmmm.... you could just texture the exteriour of the tunnel to make it look like you were t...
- 18 oct. 2003 4:36
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
- 17 oct. 2003 2:44
- Forum : What's new ?
- Sujet : Matrix active desktop
- Réponses : 5
- Vues : 4088
Matrix active desktop
Hey I dont know where else to post this so here goes. I found this Matrix theme thingy for WindowsXP. http://osdn.dl.sourceforge.net/sourceforge/sourceforge/zmatrix/ZMatrixSetupNT_1_5_2.exe It works as an active desktop wallpaper, and I think its pretty cool. I havent tried to read the French side o...
- 16 oct. 2003 1:53
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
- 15 oct. 2003 4:48
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
Yeah, LOL. I was asking Skubi for help on this about a year ago, finally got some time to work on it. I lost a few hours today when my export kept making Pod crash. Had to go back 9 damned revisions to get a working model!!! I still dont know what was wrong. I have quite a bit of fixing to do, this ...
- 14 oct. 2003 6:47
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
- 13 oct. 2003 23:25
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
Well I now hava a working model, but I need to do a ton of editing to get the junctions sewed together correctly. So far everything works, the magnetic rail-gun is a lot faster than its supposed to be though, I guess I can live with it. One problem is the Lake section, I forgot you need Arakn to cle...
- 12 oct. 2003 20:02
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
- 12 oct. 2003 19:29
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
Thanks Skubi. If I understand you correctly, a 20,000 triangle in Max should be ok? Im sure Skubi has an idea of what Im doing, because without his ability I would not be attempting this. I hate texturing, nuff said. :P I cant say when I might finish this, or even if I can at this time, but I am com...
- 12 oct. 2003 7:05
- Forum : Developpers's pit
- Sujet : Track poly count limit
- Réponses : 32
- Vues : 20730
Track poly count limit
I need to know the limit for track polygons. Can the POD engine handle 20,000 if I use visibility carefully?
Im working on something that might be fun, but not very original.
Also, how many .tga files can I use? I forget how many or why there might be a problem.
Thx
Im working on something that might be fun, but not very original.
Also, how many .tga files can I use? I forget how many or why there might be a problem.
Thx
- 02 oct. 2003 8:59
- Forum : Podheads's philosophy corner
- Sujet : In Search of.....
- Réponses : 11
- Vues : 8479
- 29 sept. 2003 11:47
- Forum : POD Installation under XP and Win 2000 : HOWTO !!!
- Sujet : playing pod on newer PCs under WinXP
- Réponses : 28
- Vues : 18855
- 26 sept. 2003 23:26
- Forum : POD Installation under XP and Win 2000 : HOWTO !!!
- Sujet : playing pod on newer PCs under WinXP
- Réponses : 28
- Vues : 18855
Not exactly true.
When I installed Pod on my laptop, I could run it in MMX mode. BUt like you say, after installing the D3D patch, it wouldnt run.
My laptop is a Pentium 4, 2.53 ghz. 512mb PC2100.
I played around with the microblow compatibility toolkit for two weeks, and never could get anything to work.
My laptop is a Pentium 4, 2.53 ghz. 512mb PC2100.
I played around with the microblow compatibility toolkit for two weeks, and never could get anything to work.
- 26 sept. 2003 6:38
- Forum : Developpers's pit
- Sujet : New Track: Everest
- Réponses : 25
- Vues : 17778